Understanding Unity’s serialization language, YAML

Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are some instances where you must modify your files directly. Think of merge conflicts or files being corrupted as examples.

That’s why, in this blog post, we will further unpack Unity’s serialization system, and share use cases of what can be achieved by modifying Asset files directly.

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