Improving job system performance scaling in 2022.2 – part 1: Background and API

Software Engineer Kevin Vacheresse Examines Job System Overhead with Unity’s 2022.2 Tech Stream Release

In this two-part article, Kevin Vacheresse, a software engineer, explores the issue of job system overhead that users had in the past with Unity’s job system and how the engineering team addressed it for the 2022.2 Tech Stream release. In the first part, readers will gain an understanding of the concept of parallelism and job systems.

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