“Context” refers to a collection of parameters describing a domain that can be encoded into machine-processable data. In the augmented reality (AR) space, three critical domains exist: physical, virtual, and human.
Category: Unity
Unity runtime on Arm-based Windows devices
Unity runtime support is now available for Windows on Arm devices.
Game ready: Building the ‘Ōhi’a lehua tree with SpeedTree, part 2
Continue learning how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game, with part two of our breakdown of the GDC 2023 demo.
Made with Unity Monthly: May 2023 roundup
Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from May 2023.
3 reasons editors love Parsec for Teams
Remote work and collaboration made easy for 72 Films post-production team: Parsec wins editors’ hearts by delivering superior speed, frictionless setup, and office-like performance.
Advanced tips for character art production in Unity
VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.
Looking to boost your game’s LTV? Try an on-device advertising campaign
When, where, and how you first reach users on the user acquisition side has an effect on your game’s lifetime value (LTV). Here are three strategies for boosting LTV with on-device advertising campaigns.
Accessing texture data efficiently
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
AI is changing how we learn and create – here’s why you should lean in
Unity’s Jessica Lindl discusses the Unity hypothesis that generative AI will empower more creators to be more creative through the lens of workforce education.
Unity 2022 LTS is coming in June
Get ready to fuel your ambitions with the new Unity 2022 LTS release.