Take a deeper look at how visual artist Deborah Johnson harnesses Unity to build distinctive visual worlds to accompany major names in the music industry.
The resources in your game shouldn’t be an afterthought. A well-planned game economy will keep your players coming back for more.
We’ve long admired the stylized assets of Jonathan van Immerzeel. When we learned that he used SpeedTree on the game Lake, we had to take the opportunity to learn more about his process.
The internet is meant to be a place for everyone, but not all content is suitable for all audiences, particularly young people who are increasingly using apps for education and entertainment. Kidoz, one of Unity’s largest kid-safe mobile network partners, is a COPPA (Children’s Online Privacy Protection Act) compliant focused DSP (Demand Side Platform) and […]
Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are some instances where you must modify your files directly. Think of merge conflicts or files being corrupted as […]
Whether you want to create an immersive world, establish your portfolio, or bring fresh ideas to life, optimized material workflows can help you accomplish your goals quickly. That’s why we’ve teamed up with Adobe to present the new Adobe Substance 3D plug-in on the Unity Asset Store. With the Adobe Substance 3D plug-in, artists can […]
It’s July, which means it is time for summer holidays! We hope you’re reading this edition of the Metaverse Minute from the beach with a piña colada, but if you’re not, we have some options for you. Here are four ways to travel with Unity.
Vivox, the leading player comms solution for games, now offers self-serve functionality and new, mobile-optimized features. This means more ways for your players to connect, collaborate, and communicate.
Stay tuned for new self-serve functionality added to Game Server Hosting (Multiplay), and the introduction of our new rule-based Matchmaker – both are included as part of Unity Gaming Services.
This is the third blog post by Christo Nobbs in his series for game designers. The series expands on his contributions to The Unity game designer playbook, a 100+ page in-depth guide that instructs game designers how to prototype, craft, and test gameplay in Unity. Links to Christo’s previous blog posts are included at the […]